
- Brief
This project needs to observe life and call effective information from reality. The theme of this project is fitness, and the target user is a member of the gym.

2.PROJECT PLAM

2.ONLINE RESEARCH
I conducted a questionnaire survey on members of the gym and found the following information:
- It is difficult for them to keep fit after applying for membership card
- They usually keep fit two or three times a month
- The reasons that hinder them from keeping fit are the time problem and the boredom of not being accompanied
- They think the game fitness can urge them to keep fit
- They think it is better to urge them to be accompanied

3.interview

4.FIELD RESEARCH

I observed the various fitness areas of the gym and recorded the user’s activity status
I find:
- Group class area is more convenient for members to socialize, and they are easier to keep fit
- There are few people in a separate fitness area. They usually don’t work out too long
- Some game fitness areas, such as m-bike, are full every day
5.Information summary and analysis

6.EMPATHY MAP

7.USER JOURNEY MAP

8.PERSONA

